Situational impairments - or “mismatches” - occur when an environmental, social/cultural or personal factor prevents you from doing a task in your daily life. We’re looking for participants who live in Detroit, Anchorage/Fairbanks, Honolulu, or Mexico City who are currently experiencing a situational impairment that is restricting you from using your digital devices in the ways you would like.
Temporary Situational Impairment Examples:
- You’re a new parent who is carrying a child in one arm and having difficulty using your phone in another hand.
- Your long commute prevents you from sending time-sensitive emails.
- Your smartphone doesn’t recognize your face because you wear gloves, goggles or a face mask.
- You work outdoors and can’t see your mobile screen because of the glare from the sun or snow.
- Must have Wifi and/or cellular data on smartphone
- Must use an iPhone and/or Android smartphone
- Have a Wifi-enabled laptop or computer with working video camera
- Screen time / Digital Wellbeing > X hrs
- Fluent in English, does not need to be primary language
- Gender mix
- Ethnicity mix
- Ages 18 to 75
- Income range
- Household size
- Chronic permanent health impairment
- Profession - Programmers or software engineers
- Diary Activities + 30 min video call interviews: 3/23 - 4/17
- Virtual interviews :
- Anchorage/Fairbanks, Alaska : 4/20 - 4/24
- Honolulu, Hawaii: 5/4 - 5/8
- Detroit, Michigan: 5/6 - 5/12
- Mexico City, Mexico: 5/18 - 5/22
What is the research trying to achieve?
- Understand various types of situational / temporary impairments
- Deeply understand the cause and effect of situational impairment in restricting people from using their digital devices to their full potential.
- Widen/expand view of accessibility = make it more relatable, shift mindset
- Explore opportunities and limitations for better products and services
- Offer some “data” based in the research
- Expose the “situational impairments”
- Look for common prevalence vs. breadth
- What is universal vs. specific/cultural?
- Identify tools or principles that teams can use
- Integrate into processes (e.g. inclusion workshop)
- Actions to take - what could this be? Embed tips into the process
- Inclusive workshop/serious game
Receive: $140 - $540
Referral reward: $100
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